1 in 8 Billion is a browser life simulation in which a pupil is born into one of 172 countries and lives one life to its end. The classroom mode is the same simulation with a different frame: heavier material held back, posting and payments off, and a teacher’s lab with a lesson guide, a class code and a printable worksheet.
It is free, needs no account and installs nothing. The developer’s own teacher guide is at 1in8b.life/en/edu/. This page is an independent summary for teachers who want the setup and the lesson plan without reading the whole game site first.
The developer sets a 12+ guideline for classroom mode and a 15+ guideline for the normal game. The developer describes the 12+ figure as its own conservative standard, not a formal rating. Check it against your school’s policy and your class.
What classroom mode changes
Left out
The developer says classroom mode removes:
- suicide,
- violence and physical punishment at home,
- choosing to drink, smoke, gamble, commit a crime or have an affair,
- the lottery,
- drug dependence,
- sexual violence,
- assisted dying in the family,
- the past and future worlds.
Kept
The developer deliberately keeps:
- poverty, illness, war and fleeing,
- early death,
- divorce and remarriage,
- losing family,
- early marriage and giving birth young,
- families with more than one wife,
- a spouse’s affair,
- deaths from violence or drugs,
- HIV.
These appear at the country’s real rates. The developer’s point is that meeting the world as it is is the purpose of the simulation. No cruel scene is shown.
The world’s many kinds of lives also appear at their real shares: different faiths and cultures, multicultural families, disabled lives, people who love someone of the same sex, and transgender and non-binary lives. The developer says every life is told with respect.
Classroom mode is not a sanitized world. Death, illness, war and family loss still happen at real rates. What changes is the removal of a specific list of themes and the posting/payment layer. Read the list above before you decide it is suitable for a particular class.
Pupils’ information
The developer says:
- No identifying pupil data is collected in classroom mode.
- Names, contact details and pupils’ written notes do not reach the server.
- What is written in the pauses and parting words stays on the device.
- Only anonymous statistics are sent.
- If the browser has Do Not Track or Global Privacy Control on, even those are not sent.
- The fact that classroom mode is on is saved in that browser only.
The developer’s privacy policy has a section on children and teenagers. If your school has a data-protection policy, read that section before the lesson.
Getting ready
- Live a life or two yourself. The developer recommends it, and it is good advice: you will know where the decisions appear and how long they take.
- Open classroom mode on your device. Use the “Open in classroom mode” link on the game site. When Classroom appears beside the version at the top, it is on.
- Open the classroom lab. On the first screen, open the lab and go to the Lesson guide tab. The pupil address, a copy button and a QR code are there.
- Give pupils the address. Put it on the board or the class page. Do not give them the teacher’s lab address.
- Optional: make a class code. In the same tab, generate a four-digit code if you want every pupil to be born as the same baby.
The pupil screen follows the same classroom rules and has the class-code box, but it does not show the lab or the teacher’s guide. There are no accounts, so the screens are separated, not locked.
The 40-minute lesson
The developer’s lesson plan is built around one idea: the same start, different lives.
Opening — 5 minutes
Look at the numbers on the first screen together. About four babies are born every second. Ask: if you cannot choose where you are born, what kind of life might be waiting?
Same start — 15 minutes
Use the class code so everyone is born as the same baby. Live to somewhere between ten and fifteen, then pause. Talk about what stayed the same and what became different.
This is the heart of the lesson. The pupils share a country, a family and a starting year; their choices and luck diverge. The conversation is about which differences were chosen and which were not.
Same day, different countries, or Across the years — 10 minutes
Use the lab’s Same day, different countries view, or its Across the years view, to put five lives side by side. Ask what differed most: income, schooling, health, family, or the country itself.
World lab — 5 minutes
Let 300 babies be born in the lab. Compare the share who lived to five with the real statistic beside it. The developer’s teacher guide notes that each life is one possibility drawn from real odds; the numbers move a little with every run.
Closing — 5 minutes
Pick one life the class met today and write one line you would like to say to that person. The line can stay private or be shared, depending on your class.
Questions to discuss
The developer suggests:
- What could you not choose, and what could you choose?
- What divided the lives of children born on the same day the most?
- In the same country, how did life change with the year of birth?
- What would it take for fewer children to die before they turn five?
- What did you learn from the life of someone born somewhere very different from you?
Ideas by subject
Social studies: where you are born
Let everyone be born without a class code and collect the countries on the board. Countries with many births — India, China, Nigeria, Pakistan — come up often. Then use Same day, different countries to put five lives side by side and talk about what divided them.
Maths and statistics: reading real figures
In the World lab, run 100, 300 or 1,000 babies and compare the share who reached five, schooling at 25 and the ages at death with the real figures beside them. The more lives, the closer the sample comes to the real value; one life can be far from the average. This is a concrete way to teach sampling variation.
Ethics: diversity and respect
Pick one life born somewhere very different and tell one of its years from that person’s side. Faiths and cultures, disability, and whom people love appear at their real shares. Pupils can list what the person could not choose and what they could.
History: across the years
The lab’s Across the years view sets side by side children born in one country in 1950, 1970, 1990, 2010 and this year. Talk about how life expectancy and deaths before five changed, and how history such as war and famine reached one person’s life. The past appears as often as it happened, with no cruel scene shown.
The class code
In the lab’s Lesson guide, Make a class code gives a four-digit number. Write it on the board. When pupils type it into Class code on the first screen and are born, everyone who typed the same number is born as the same baby.
Important details:
- The code gives the same baby only for that day. Tomorrow the same number brings a different baby.
- From the next year, each pupil lives by their own choices and luck.
- In classroom mode, a life once born is lived to its end. When it ends, the pupil can be born again.
- Typing a class code starts a new life as that code’s baby, even while another life is going on.
The shared baby is what makes the discussion work. Without it, pupils compare different countries and different families; with it, they compare choices inside the same start. Use the code for the main activity, then let pupils try a free draw afterward.
After a life: the worksheet
When a life ends, Print as a worksheet in the record prints a worksheet looking back on that life. The finished life’s card can also be saved as an image on the device for a presentation or a worksheet.
In classroom mode, the social sharing, shared lives and memorial features are off. The worksheet and the image are the intended ways to take the life out of the browser.
Questions teachers ask
How long does a life take?
The pace options are about 30 minutes, about 1 hour (the default) and about 1.5 hours to reach the country’s life expectancy. At one hour, a year passes in about 40–60 seconds. Pupils can pause and speed up to 16×. In a 40-minute lesson, live to ten or fifteen and stop, or use the lab to show many lives at once.
Which devices work?
Chromebooks, iPads and Android tablets, phones, and computers with Chrome, Safari, Edge or Firefox. iPads on iOS 15 also work. If the school network blocks the site, ask the network manager to allow 1in8b.life.
One device per pupil is best. Two or three pupils sharing a screen and talking over the decisions also works well.
How does classroom mode stay on?
It is saved in the browser. In another browser or a private window, open the classroom address again. In a browser that clears data on close, open it again each lesson.
How do I turn it off?
On the teacher’s screen, tap Usual screen beside Classroom at the top, or open the address with ?edu=0 at the end. The pupil screen has no such button, so pupils do not leave it on their own.
What if a pupil’s character dies before 15?
The record opens with an explanation: how the life ended, the country’s and world’s rates for a death before five, what prevents such deaths, and a question to think over together. The developer recommends telling the class beforehand that this can happen.
The developer’s teacher guide cites 37 deaths before age five per 1,000 children in the world (UN IGME, 2023). That is roughly 3.7%. It is not a rare edge case; it is part of the simulation.
Can pupils share the lives they lived?
No. In classroom mode, posting to shared lives, reading strangers’ words, social sharing and memorials are off. A finished life’s card can be saved as an image on the device.
Does it cost anything? Do pupils sign up?
No. It is free from start to end, with no sign-up, no ads and nothing to install. Classroom mode shows no payment screen either.
Before you teach it
- Read the “left out / kept” list and decide whether it fits your class.
- Run one life yourself at the 30-minute pace.
- Check the school network allows
1in8b.life. - Decide whether you want the class code or a free draw.
- Tell pupils that some characters die young, and that the record explains why.
- Have a closing question ready: what could this person not choose?
Classroom details on this page come from the developer’s teacher guide, checked 27 October 2026. The 12+ guideline, the excluded themes, the 40-minute plan, the class code behavior and the data practices are the developer’s own statements. This page is an independent summary, not an official curriculum.
Primary source: the developer’s Classroom mode teacher guide. Also checked: the About page and the live build v0.8.47 on 27 October 2026. Classroom features can change; re-check before a lesson.
Questions about this page
What is classroom mode in 1 in 8 Billion?
It is a separate entry screen for lessons. Heavier themes are held back, posting and payments are off, lives are set in today's world, and teachers get a lab with a lesson guide, a class code and a worksheet.
What age is classroom mode for?
The developer sets a 12+ guideline for classroom mode. It is not an official age rating; the developer describes it as a conservative internal standard. The normal game is made for ages 15 and up.
How do I give pupils the game address?
Open the teacher's classroom screen, open the classroom lab, and use the Lesson guide tab. It contains the pupil address with a copy button and a QR code. Give that address to the class.
How does the class code work?
The lesson guide can generate a four-digit class code. Every pupil who enters the same code is born as the same baby. From the next year, each pupil's choices and luck diverge. The code gives the same baby only for that day.
Does classroom mode collect pupil data?
The developer says no identifying pupil data is collected. Names, contact details and pupils' written notes stay on the device. Only anonymous statistics are sent, and not even those if the browser has Do Not Track or Global Privacy Control enabled.
What if a pupil's character dies before 15?
The record opens with an explanation: how the life ended, the country's and world's rates for a death before five, what prevents such deaths, and a question to discuss together. The developer recommends telling the class beforehand that this can happen.